3D First-person Shooter hra
dc.contributor | Matějů Lukáš, Ing. Ph.D. : 64645 | |
dc.contributor.advisor | Hybš Jan, Ing. : 64688 | |
dc.contributor.author | Bartoň, Adrian | |
dc.date.accessioned | 2022-11-04T08:13:04Z | |
dc.date.available | 2022-11-04T08:13:04Z | |
dc.date.committed | 2022-5-16 | |
dc.date.defense | 2022-06-14 | |
dc.date.submitted | 2021-10-12 | |
dc.date.updated | 2022-6-14 | |
dc.degree.level | Bc. | |
dc.description.abstract | Bakalářské práce je zaměřena na tvorbu 3D first-person shooter hru, s implementací dvou různých metod výstřelu. Nejprve bylo nutné vybrat herní framework pro tvorbu 3D videohry a modelovací nástroj pro tvorbu herních assetů. Koncept herního děje, byl vytvořena na základě filmových postav, podle kterých bylo následně připraveno prostředí s magickou tématikou. Výsledkem práce je funkční videoherní prototyp. | cs |
dc.description.abstract | Bachelors thesis focuses on creation of 3D FPS videogame, with implementation of varied shooting methods, such as hitscan and projectile. First of all, it was necessary to choose the game engine and modelling toolset for creation of game assets. The concept of game plot was based on film characters, according to which environment with magical atmosphere was developed. The result of the work is a functional video game prototype. | en |
dc.description.mark | 2 | |
dc.format | 47 | |
dc.format.extent | Ilustrace, Schémata, Grafy, Tabulky Dokumentace ke hraní videohry a její instalaci. | |
dc.identifier.signature | V 202204089 | |
dc.identifier.uri | https://dspace.tul.cz/handle/15240/166202 | |
dc.language.iso | cs | |
dc.relation.isbasedon | renewcommandlabelenumi[theenumi] beginarab item Hae Kyung Rhee, Doo Heon Song and Kim, J. (2019).~Comparative analysis of first person shooter games on game modes and weapons-military-themed, overwatch,...~[online] ResearchGate. Available at: https://www.researchgate.net/publication/330159552_Comparative_analysis_of_first_person_shooter_games_on_game _modes_and_weapons-military-themed_overwatch_and_player_unknowns& | |
dc.relation.isbasedon | x2019;_battleground item Soo-Chang Kang and Chris SeoYun Choi (2015).~A Case Study on PVP Level Design Patterns of FPS games - Focusing on Point Blank& | |
dc.relation.isbasedon | x201d; -. [online] ResearchGate. Available at: https://www.researchgate.net/publication/305207858_A_Case_Study_on_PVP_Level_Design_Patterns_of_FPS_games_-_Focusing_on_& | |
dc.relation.isbasedon | x2019;Point_Blank& | |
dc.relation.isbasedon | x2019;_- item Lafortune, S.R., Blackman, J.C. and Myers, A.E. (2016).~The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2. [online] Digital WPI. Available at: https://digital.wpi.edu/concern/student_works/v118rf17s?locale=en endarab | |
dc.rights | Vysokoškolská závěrečná práce je autorské dílo chráněné dle zákona č. 121/2000 Sb., autorský zákon, ve znění pozdějších předpisů. Je možné pořizovat z něj na své náklady a pro svoji osobní potřebu výpisy, opisy a rozmnoženiny. Jeho využití musí být v souladu s autorským zákonem https://www.mkcr.cz/assets/autorske-pravo/01-3982006.pdf a citační etikou https://knihovna.tul.cz/document/26 | cs |
dc.rights | A university thesis is a work protected by the Copyright Act. Extracts, copies and transcripts of the thesis are allowed for personal use only and at one?s own expense. The use of thesis should be in compliance with the Copyright Act. https://www.mkcr.cz/assets/autorske-pravo/01-3982006.pdf and the citation ethics https://knihovna.tul.cz/document/26 | en |
dc.rights.uri | https://knihovna.tul.cz/document/26 | |
dc.rights.uri | https://www.mkcr.cz/assets/autorske-pravo/01-3982006.pdf | |
dc.subject | Unity | cs |
dc.subject | Hitscan | cs |
dc.subject | Projektil | cs |
dc.subject | 3D FPS | cs |
dc.subject | Modelování | cs |
dc.subject | Unity | en |
dc.subject | Hitscan | en |
dc.subject | Projectile | en |
dc.subject | 3D FPS | en |
dc.subject | Object modeling | en |
dc.title | 3D First-person Shooter hra | cs |
dc.title | 3D First-person Shooter Game | en |
dc.type | bakalářská práce | cs |
local.degree.abbreviation | Bakalářský | |
local.degree.discipline | AI | |
local.degree.programme | Informační technologie | |
local.degree.programmeabbreviation | B0613A140005 | |
local.department.abbreviation | NTI | |
local.faculty | Fakulta mechatroniky, informatiky a mezioborových studií | cs |
local.faculty.abbreviation | FM | |
local.identifier.author | M19000193 | |
local.identifier.stag | 43148 | |
local.identifier.verbis | ||
local.identifier.verbis | 03e91c7a-74cb-465d-8327-7fdd8dbad710 | |
local.note.administrators | automat | |
local.note.secrecy | Povoleno ZverejnitPraci Povoleno ZverejnitPosudky | |
local.poradovecislo | 4089 |
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