Tvorba 2D platformer hry ve zvoleném herním enginu
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Date
2025-06-11
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Abstract
Tato práce se zabývá tvorbou 2D platformer hry ve zvoleném herním enginu. Na úvod byla provedena rešerše současně dostupných herních enginů určených pro vývoj 2D her, včetně jejich srovnání z hlediska funkcionality, výkonu a uživatelské přívětivosti. Na základě této analýzy byl zvolen vhodný engine pro implementaci projektu. Dále byl navržen herní příběh a specifikovány herní mechaniky charakteristické pro žánr platformer. Tyto mechaniky byly následně implementovány a integrovány do funkčního herního prototypu. Součástí práce je také analýza výpočetní náročnosti vytvořené hry a návrh optimalizačních opatření pro její snížení. Celý vývoj byl systematicky dokumentován a výsledná hra byla testována na vybrané skupině uživatelů. Na základě zpětné vazby byla zhodnocena funkčnost hry a případně upraven její design a kód. Výsledkem je plně funkční 2D platformer hra doplněná o vývojovou dokumentaci a poznatky z procesu tvorby.
This thesis deals with the creation of a 2D platformer game in the chosen game engine. To begin with, a survey of currently available game engines for 2D game development was conducted, including their comparison in terms of functionality, performance and user-friendliness. Based on this analysis, a suitable engine was selected for the project implementation. Furthermore, a game story was designed and game mechanics characteristic of the platformer genre were specified. These mechanics were then implemented and integrated into a working game prototype. The thesis also includes an analysis of the computational complexity of the developed game and a proposal of optimization measures to reduce it. The whole development was systematically documented and the resulting game was tested on a selected group of users. Based on the feedback, the functionality of the game was evaluated and its design and code were modified if necessary. The result is a fully functional 2D platformer game supplemented with development documentation and insights from the design process.
This thesis deals with the creation of a 2D platformer game in the chosen game engine. To begin with, a survey of currently available game engines for 2D game development was conducted, including their comparison in terms of functionality, performance and user-friendliness. Based on this analysis, a suitable engine was selected for the project implementation. Furthermore, a game story was designed and game mechanics characteristic of the platformer genre were specified. These mechanics were then implemented and integrated into a working game prototype. The thesis also includes an analysis of the computational complexity of the developed game and a proposal of optimization measures to reduce it. The whole development was systematically documented and the resulting game was tested on a selected group of users. Based on the feedback, the functionality of the game was evaluated and its design and code were modified if necessary. The result is a fully functional 2D platformer game supplemented with development documentation and insights from the design process.
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Unity, C#, 2D, Platformer, FPS