Online kompetitivní hra
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Date
2024-01-30
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Abstract
Bakalářská práce se zabývá problematikou vývoje online počítačových her. Cílem této práce bylo vytvořit demonstrativní online hru pro více hráčů s prvky počítačových oponentů. V práci je popsán vývoj této hry a zhodnocen optimalizační potenciál.
Bakalářská práce nejprve popisuje obecný kontext videoher, stručnou historií videoherního průmyslu. V druhé části jsou uvedeny algoritmy spojené s vývojem online hry a návrh jejich implementace. Práce dále popisuje tvorbu demonstrativní hry, porovnává algoritmy uvedené v teoretické části s reálně použitými a argumentuje jejich užití. Nakonec je uveden optimalizační potenciál hry a odkaz na zdrojový kód.
The bachelor thesis describes the problematics of online game development. The goal of this thesis was to create a demonstrative multiplayer online game with computer-controlled opponents. This thesis discusses the development of the game and evaluates its optimization potential. First, there is described a general context of videogames, a brief history of videogame industry. In the second part, there are listed algorithms related with the development of an online game with proposition of their implementation. Next, the thesis describes the process of development of the demonstrative game, it compares algorithms stated in the theoretical part with algorithms, which are actually used in the game. At last, there is stated optimization potential and reference to source code of the game.
The bachelor thesis describes the problematics of online game development. The goal of this thesis was to create a demonstrative multiplayer online game with computer-controlled opponents. This thesis discusses the development of the game and evaluates its optimization potential. First, there is described a general context of videogames, a brief history of videogame industry. In the second part, there are listed algorithms related with the development of an online game with proposition of their implementation. Next, the thesis describes the process of development of the demonstrative game, it compares algorithms stated in the theoretical part with algorithms, which are actually used in the game. At last, there is stated optimization potential and reference to source code of the game.
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Subject(s)
Blazor, C#, online hra, server - klient