Spatial mapping for UGV navigation systems

dc.date.accessioned2019-11-12T10:08:49Z
dc.date.available2019-11-12T10:08:49Z
dc.date.issued2019-05-01
dc.description.abstractThis article discusses the problem of spatial mapping for our test UGV using the Kinect device and the UNITY 3D game engine. It describes in detail how to obtain and process spatial data from Kinect with their transmission and transformation at the game engine level. There is also presented an aspect of accuracy and possible pitfalls using Kinect for spatial mapping.cs
dc.format.extent6 strancs
dc.identifier.doi10.1109/MILTECHS.2019.8870057
dc.identifier.urihttps://dspace.tul.cz/handle/15240/154106
dc.identifier.urihttps://ieeexplore.ieee.org/document/8870057
dc.language.isocscs
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartofICMT 2019 - 7th International Conference on Military Technologies, Proceedings
dc.subjectGame enginecs
dc.subjectKinectcs
dc.subjectSpatial mappingcs
dc.subjectUGVcs
dc.subjectUnity 3Dcs
dc.titleSpatial mapping for UGV navigation systemscs
local.article.number8870057
local.event.edate2019-05-31
local.event.locationBrno; Czech Republic
local.event.sdate2019-05-30
local.event.title7th International Conference on Military Technologies, ICMT 2019
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