Spatial mapping for UGV navigation systems

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Date
2019-05-01
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Institute of Electrical and Electronics Engineers Inc.
Abstract
This article discusses the problem of spatial mapping for our test UGV using the Kinect device and the UNITY 3D game engine. It describes in detail how to obtain and process spatial data from Kinect with their transmission and transformation at the game engine level. There is also presented an aspect of accuracy and possible pitfalls using Kinect for spatial mapping.
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Game engine, Kinect, Spatial mapping, UGV, Unity 3D
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