Vysokoškolské práce
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- ItemAplikace pro ztvárnění prostorové scény s využitím OpenGL(Technická Univerzita v Liberci, 2010-01-01) Kryštof, Dan; Moučka, MichalThe subject of this bachelor's thesis was to do familiar with the issue of creating graphic application , able to render dynamically changing 3D scene in real-time. For these purposes was necessary to firstly know the interface OpenGL, on which application will be built. The first part of this work is trying to compare and evaluate advantages and disadvantages of two contemporarymost popular API interfaces OpenGL and DirectX. The next part deals only with OpenGL, explains the basic principles, data types and functions. This information is then used as a basis for further development. The result of the program is then implemented application written in C++ and using OpenGL functions.