The Place of Virtual Reality in E-Retail: Viable Shopping Environment or Just a Game

dc.contributor.authorSemerádová Terezacs
dc.contributor.authorWeinlich Petrcs
dc.date.accessioned2022-01-29T19:04:27Z
dc.date.available11-29-2022en
dc.date.available2022-01-29T19:04:27Z
dc.date.issued2022-01-01cs
dc.format.extent26cs
dc.identifier.doi10.4018/978-1-7998-8294-7.ch005
dc.identifier.isbn978-1-79988-294-7cs
dc.identifier.urihttps://dspace.tul.cz/handle/15240/162293
dc.language.isoengcs
dc.publisherIGI Globalcs
dc.relation.ispartofMoving Businesses Online and Embracing E-Commerce: Impact and Opportunities Caused by COVID-19en
dc.relation.ispartofseries1cs
dc.subjecte-retailcs
dc.subjectvirtual realitycs
dc.subjecte-commercecs
dc.subjectUX designcs
dc.subjectshopping behaviorcs
dc.titleThe Place of Virtual Reality in E-Retail: Viable Shopping Environment or Just a Gamecs
local.citation.epage92-117cs
local.citation.spage92-117cs
local.identifier.publikace8990
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